- 07-04-2025
R.E.P.O.
Inside My Head While Playing R.E.P.O. (Or: How I Lost Track of Time and Loved It)
Okay… I’m five minutes in and I already feel like I’ve been thrown into a blender filled with neon lights, angry robots, and glitchy static. What the hell is going on? I don’t know. Do I care? Not even a little.
Alright, deep breath. Let’s go.
Run. Shoot. Dash. Dodge. Did that enemy just explode into three smaller enemies? I think it did. No time to think about it. Move.
This movement… wow. It’s so fast. I haven’t felt this kind of rush since ULTRAKILL. No, wait – this is grittier. Dirtier. Less polished, but in a way that actually adds to the whole vibe. Like I’m playing something forbidden. Something I shouldn’t be enjoying this much.
Oh no. I'm hooked.
Wait… what’s my objective again? Retrieve the “asset”? What even is the asset? Doesn’t matter. The path forward is chaos, and chaos is where I thrive.
I can hear my own heart syncing up with the soundtrack. The beat is pulsing in my ears like a second lifeline. The music’s aggressive – like it wants to fight me too. I like it.
I see a door. Locked. Of course. There’s a switch somewhere. Time to explore. And I swear every corner I turn, the game throws me another surprise – hidden enemies, secret rooms, weird bits of lore scratched on the walls like desperate journal entries. There’s a story here… it’s just not being told in words. It’s told in bullets, in wreckage, in atmosphere.
Wait, was that a joke scrawled on a console? Who even put that there?
This game is unhinged.
It’s also smart.
I start noticing patterns – enemy spawn zones, ideal dodge timing, places where I can bait enemies into crossfire. I’m not just reacting anymore. I’m planning. I'm dancing through danger, and I'm grinning like an idiot the whole time.
I just realized I haven’t blinked in a while. Eyes are dry. Don’t care.
This gun I picked up? Total game changer. Rips through shields like paper. But ammo’s limited. Gotta make it count. And when I land a shot just right – oh man, the satisfaction. Like the game is rewarding me for learning its language.
Okay, minor rant: the UI sucks. Took me three minutes to figure out where the ammo counter even was. And that glitch I ran into earlier? Not cute. Got stuck in a wall for a few seconds. But somehow… I don’t mind. I’m too deep now. It’s part of the chaos, part of the charm. Feels like I’m playing a game that’s alive, and not always stable.
I finish a level. I could stop. I should stop. But I don’t. Because I need to know what’s in the next zone. I need to know if that shadow I saw was a new enemy type. I need to see if I can find the next hidden room. This isn’t just a game anymore. It’s a challenge. A puzzle. A dare.
One more run. Just one.
And that’s how R.E.P.O. got me.
Pros
- Insanely fast movement that feels amazing
- Weapons with unique impact and depth
- Level design that rewards curiosity
- Killer soundtrack that amplifies tension
- An atmosphere that sucks you in and doesn’t let go
Cons
- UI feels clunky and unintuitive at times
- Occasional bugs that break immersion
- Visual overload might turn off some players
- Lack of handholding may frustrate casual gamers
- Minimal story delivery could leave questions unanswered
Screenshots


